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« on: May 24, 2019, 09:14:46 AM »
This part of the rules actually makes okay sense, at least when you have heard a bit of actual play Podcasts. It breaks down like this.
option A/RUN AWAY!
According to Market use Tactic and Twitch to roll two Athletics to move SPD away. Or Market can make it a Task (consuming Tactic + Twitch) to roll a Athletics check to move SPD away, if he wants failure to be less likely,costly and minimize dice rolling for the Taker. Note that there is no attack on failed Athletics checks but you have wasted rations and are still in the grip of the mob, so you will be attacked at the end of the round.
Then comes the more risky options, as the book says: Attacking and then running is riskier than focusing entirely on escape.
Option B/ I CAN DO IT ON MY OWN!
Best case scenario: Make a succesful attack (reducing mob by 1 or more) and succesful Athletics check to move SPD away.
Worst case scenario: Attack fails, Twitch must be used to dodge with an athletics check. Succes means you do get bit by the mob BUT stay in place, failure means you get damaged.
Option C/WITH A BIT OF HELP FROM MY FRIENDS I CAN SHOOT THEM IN THE FACE AFTER I RUN AWAY:
Assumes: Someone before your initiative has reduced Mass by one or more this round either by joining you at Shamble 1 or shooting into melee.'
The checks works similar to option B but the other Taker has freed up your attack action, so you can use your twich first, to roll Atheltics to move SPD away on a succes. On failure you get damaged and stay in place. But you can try again with your Tactic.
If you succed however with your Twitch you can use your Tactic to attack the mob with a ranged/reach weapon.
-->So only chose Option C if you absolutely need to attack the mob otherwise take the safer option A.
Option D/KILL THEM ALL!
You have killed them all. You are safe for now. But what was the cost?
To answer your questions:
1. Even if a taker is not trying to escape, will a missed attack against a mob lead to an attack of opportunity?
Missed attacks do not lead to damage. You must fail a dodge (Athletics roll eating rations and Twitch) to get damaged.
2. If someone else reduce the mass of the mob by 1, does the taker trying to flee get hit in the face by failing to flee? Does he actually, by failing both his tactics athletics roll and his twitch athletics roll, get hit twice?
Yes, I would say so. From option B I think we can be quite certain failed Athletics rolls (dodge) leads to getting damaged. And yes, you can get damaged twice if you fail both Atheltics checks to run away.
3. Does this mean that by using option a, you are safeguarded against getting hit on failures?
Yes it does. Option A is the safest thing you can do in the short term. As the text mentions:" Attacking and then running is riskier than focusing entirely on escape." Only use option B if you are alone or option C if you are not alone.
4. using option a, if the taker fails the first check granted by the tactics, does that mean he would have a twitch left to do something else with, or was that spent as well?
I would say it is spent. I think you declare at the start of your turn ( like Full Offense/Defense combat maneuvers) that you are going on full defense and trying to get away from the mob. So your Tactic and Twitch are dedicated to that goal. If the Market called that it was a Task there would be no problem, as a Task consumes both Tactic and Twitch.