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Ubiq / Re: Where Were You When
« Last post by The Passerby on August 18, 2018, 02:45:33 PM »
How have you changed the world?

We change the world every time we walk out the door, every time we bring back something for our Enclave, every time we pull a trigger, every time we say yes or no. How have we all not changed the world in some way? Because we missed a seat that someone else got? Because we decided to do some math? Because we decided to be kind? Cruel?

There is rarely anything of no consequence, and we must all account for our actions.

My own? Well...I know there could have been an enclave somewhere, but because of me there is not. And that is all I will say on the matter.

What was the thing everyone laughed at you for keeping around that turned out surprisingly useful?

or

What was the thing everyone thought was going to be useful, but wound up just sucking so much ass when you brought it along?
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General Discussion / Re: Getting away from casualties (and maybe vectors)
« Last post by Dadalos on August 17, 2018, 10:37:49 PM »
Basically, I try to skip the not-fun dragged out casualty combats, and it works out well so far.

+1 on this all day, unless you know that slow monotonous grinding through each and every C's IS the point. then yea, streamlining past that to get to the other bits definitely is a priority, but ive definitely had games where having each roll count for a game and yes it toke way to long to go through it all but by the end of it the players FELT the exhaustion that the crew were expected to be feeling as well. so it was worth it.
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To provide a little context, the Chimeara in question will be a result with experimentation on how the Malgnant blight will potentially affect subjects. The result being a shambling goo pile constantly adding to it's mass even as the dead rotting bits slough off into black puddles. Gonna be a fun one. =]
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Ubiq / Re: Casualty Jokes
« Last post by Varlaaax on August 17, 2018, 08:17:07 PM »
The Loss.

Where KDR is more than a hobby. It's a lifestyle.
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My players tossed a real curve ball at me last session, causing me to basically completely re-write the scenario into some kind of crazy escape mission from a Crusader/DHQS site. The Chimaera might be the answer to a question I didn't have a reason to ask before they chose to turn themselves in.

I thank you, Mauve, although I doubt my players will share the same level of appreciation.  ;D
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General Discussion / Re: Getting away from casualties (and maybe vectors)
« Last post by Laughing Penguin on August 17, 2018, 08:09:26 PM »
Chiming in a bit late here, but I've gotten to where unless the casualties are an imminent threat or if acting out the scene will be interesting, I usually allow the group some kind of short cut to wrap things up. If over 10 shambles away (or if 1 move will put them there), they can simply walk away. If the c's are mid-range but the Takers can easily just keep backing up  to avoid them, give me an Athletics or just burn a ration to run away. Athletics rolls can also be used to run between groups if there's enough space to reasonably avoid attacks. If they want to just shoot them all down, I allow the 'roll once then overspend to kill the entire group' that comes from shooting from safety.

Basically, I try to skip the not-fun dragged out casualty combats, and it works out well so far.
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General Discussion / Re: Getting away from casualties (and maybe vectors)
« Last post by Dadalos on August 16, 2018, 10:39:41 PM »
a common thought seems to be that takes usually can just kill casualties and don't really need to be worried about them.

one of the key elements I love about Redmarkets is that the zombies are just window dressing, a weather like effect like rain, your fine so long as your aware of it and come prepared, the only time your in trouble of getting 'wet' is when you come unprepared. wich is one reason i was interested if there were groups out there that hand-waved 'normal' encounters with mobs with the understanding that takers are competent enough to take care of it with out the 'roll for initiative' found in most situations.
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Ubiq / Re: Mr. Jols
« Last post by Dadalos on August 16, 2018, 10:34:19 PM »
Survivors tend to keep surviving.

up until the point they become Ex-Survivors. a key point is knowing when to cut out and settle down.
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Ubiq / Re: Mr. Jols
« Last post by MauveHand on August 16, 2018, 08:44:48 PM »
There's a group up north, Freelance.  They're less of a Taker group and more of a Taker conglomerate; they've got a revolving crew with members jumping in and out as the job demands.  From what I hear, several have chased Jols and caught him.

There's at least a few who've done multiple runs.  Survivors tend to keep surviving.
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Ubiq / Re: Where Were You When
« Last post by MauveHand on August 16, 2018, 08:41:35 PM »
If you could go back and remake your choice as a Taker would you?

Same choice, same choices.  I've saved more lives than I've ruined, I've kept more people alive than I have killed.  By being a Taker, I've changed the world, and I couldn't say the same if I'd just stayed in the stacks at Le Corbusier.  But then, we all change the world in some way once we become Takers.

How have you changed the world?
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