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Ubiq / Re: Casualty Jokes
« Last post by VarlaaxvUK on May 18, 2020, 03:11:25 PM »
I wonder how many Takers miss their 9-5...


... Odds of survival.
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General Discussion / Re: The long road campaign pitch
« Last post by Teapot on April 09, 2020, 11:58:35 AM »
I have been working on this, the first thing is distance jobs, things the takers can take as side-gigs as they travel. These things are meant to pay out some bounty but only be doable on the travel sections of the game.

Delivery, someone has a package, it's big at 2 haul but if you don't ask questions and deliver it to somewhere further out west they'll pay you 2d10 bounty. If the pay is over 10 bounty however it's not a secret that you've got it and it's worth something.

The more advanced version is the returning package. It comes from either the DHQS or the Moths. Either way it's intended for Ubiq city or there abouts. It's a big box of fairly sophisticated computer parts, the kind you can't fab even with a fancy 3d printer. The parts are either really useful infrastructure replacements that the Moths need or really useful infrastructure replacements loaded with malware that the DHQS wants the Moths to use. Either way the takers are hired at each enclave to move it further along but won't be told what it is or where it's ultimately going until Trabajo. If it's legit, the DHQS will pick up their trail and start looking for them/putting up a bounty. If it's a trap the DHQS will make a show of looking for them and use it as an excuse to make trouble at enclaves after the takers leave.

Second is the relay stations. There are a few places where autonomous number stations are just sitting there sending out numbers to tell someone what to do. but a few of these have broken. Plus they're under observation so anyone who shows up to fix them gets made. Plus it's dangerous but requires some decent technical skills. So let's send independent contractors in and not pay for their healthcare. Each one is a leg or two out of the takers' way and pays 2d10 bounty. Each of the sites are placed out of casualty reach and set up to be protected from the elements. However they're just platforms and only one person can work on them, everyone else has to stay grounded. Fixing them is easy enough, just make an appropriate roll (profession or repair). It's noisy work though and the  rest of the crew can expect mobs wandering out of the trees or even bandits coming by to se what the fuss is. The problem comes when the Moths or DHQS makes the takers as agents and starts following them. Either org will try to get the takers to snitch on their boss (they can't it's done anonymously). Failing that they'll try to get the takers to install some kind of surveillance package. If they get caught betraying anyone it'll be a new enemy and -rep spot.

That's what I've got so far but I'd like one to be more "personal" to the takers. Some kind of job where they have to go across the Loss and kind of make a difference to people instead of organizations. Has anyone got some suggestions for this?
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so inspiration that doesn't necessarily need to be magical in origin. Hmm. Yeah that sounds religious enough to fit. Still charm based I assume.  Okay glad you got the mechanic you needed. 

My only other thought is that unless you have a blacksmith on the team, your main weapon will always be reduced to splinters before you end a job. Will upkeep be affected to /slightly/ lessen, if one assumed to carry two weapons, or will you be able to refresh your weapon between encounters with ADP to represent your maintenance on it?
I actually haven't had anybody totally wear out a weapon on a job yet. Remember, you only lose wear'n'tear charges on successful hits and parries, not misses. 10 charges actually goes a pretty long way. But yes, the best solution is to carry a backup weapon, like they did in real history.
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so inspiration that doesn't necessarily need to be magical in origin. Hmm. Yeah that sounds religious enough to fit. Still charm based I assume.  Okay glad you got the mechanic you needed. 

My only other thought is that unless you have a blacksmith on the team, your main weapon will always be reduced to splinters before you end a job. Will upkeep be affected to /slightly/ lessen, if one assumed to carry two weapons, or will you be able to refresh your weapon between encounters with ADP to represent your maintenance on it?
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i had a thought about references.  There's a literacy skill. What if that acted as your contacts equivalent? Case in point:  Playtest 3 with Ross had a spot where Literacy was rolled to help provide other medical options.

So here's the idea. A more literate character will have more books on them. A character that needs a success on something that a book can provide, they spend a bounty to represent the book being there.

Good idea! Unfortunately, Medieval people weren't generally in the habit of carrying books around with them -- with the exception of small breviaries and prayer books by wealthy folks. But I've actually already implemented something similar, with Literacy being equivalent to Research. You roll Literacy not just to read stuff, but to have already read something related to the situation in the past.

As for References: Caleb gave me a great idea when we playtested at Moon City Con. References become Intercessors. Instead of calling up a Reference, you say a prayer to a saint. Then their intercession helps you succeed! Whether you attribute that to actual divine intervention or a psychological placebo effect, that's up to you. But either way, you're gonna need to make a donation in their honor next time you can, to thank them for their help. So it's the exact same mechanic as References with no changes except the name. :)
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i had a thought about references.  There's a literacy skill. What if that acted as your contacts equivalent? Case in point:  Playtest 3 with Ross had a spot where Literacy was rolled to help provide other medical options.

So here's the idea. A more literate character will have more books on them. A character that needs a success on something that a book can provide, they spend a bounty to represent the book being there.
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General Discussion / Re: Cthulhutech RM hack?
« Last post by Dadalos on March 09, 2020, 11:01:55 PM »
I think both would work fine, though I think stepping forward tech wise will be easier then stepping back. On bounty I dont think would be to problematic depending on the setting, it still represents a form of currency and could be rotated out for other names as needed.. if your running a kind of future tech the bounty might even be like a RF-id chip or something along those lines that services the same function.

As for western there is a bit of a downgrade in tech (drones / ect ) but any group that wants to run it would find a way of reconciling those incongruities. in a western I think youd have more trouble out of the lack of communication. without the always there internet it would make a lot more foot travel and the jobs would always be a lot more localized.

Im interested to see if anyone has already made the attempt at these and would be willing to share their experience.
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General Discussion / Cthulhutech RM hack?
« Last post by CodeBlue on March 07, 2020, 01:03:36 AM »
I've been on a giant robot kick. I could see something Cthulhutech style done with the Profit engine, (not that I've done any Cthulhutech).  You've got hit locations, add-ons for mecha, power consumption and ammo, and mind-rending insanity.

As with most other hacks, the idea breaks down a bit when it comes down to bounty.  Hmmm, anyone think this is feasible?  I still think a western Red Dead Markets would work too :D
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Ubiq / Re: Casualty Rap/Rhyme Thread
« Last post by VarlaaxB4 on January 16, 2020, 12:55:35 PM »
Pre-Crash Porn.

Used to be the norm.

Now to make you shoot/squirt.

Takes a coffee and a suit/shirt.

And a partner who says.

Come home safe lover.

Like 5 more Bounty for another.

Scene before we can forget the scream.

My Daydream.

Your Loss.
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Ubiq / Re: Casualty Jokes
« Last post by VarlaaxB4 on January 13, 2020, 08:43:26 PM »
I lost my Ubiq glasses in a pot of boiling water.

They will be mist.
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