Recent Posts

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Ubiq / Re: Casualty Jokes
« Last post by VarlaaxB4 on January 13, 2020, 08:35:22 PM »
Infected by Blight?

Must be an imbalance of the humors.
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Ubiq / Re: Casualty Jokes
« Last post by VarlaaxB4 on January 13, 2020, 08:31:57 PM »
Q: How do you break an Archivist?

A: Tell them they'll never know how much was lost in the Library of Alexandria.
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Thanks, Vaarlax! We've still got a few more recorded playtests in the pipeline. And Ian's in the process of writing a jobline! With a new aberrant!

Meanwhile, I'm grinding away on the setting document, trying to explain the Middle Ages in something like a reasonable word count...
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Really enjoyed Playtest four of RM Black Death on technical difficulties.

One shot of Black Death England a future option? Or the English man becomes a Steward?

Thanks Ethan.
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Ubiq / Re: Casualty Jokes
« Last post by VarlaaxB4 on January 13, 2020, 12:29:40 PM »
Q: Why did the Crusader feel bad about Blight research?

A:  They developed a skeptic ulcer.
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General Discussion / Re: Rations - how many can you have?
« Last post by Dadalos on December 17, 2019, 12:17:23 AM »
In many games (rpg and vidio mediums alike) im whats refereed to as a pack rat. I collect everything, if its not bolted down I find a way of collecting it, and if it is bolted down that means i get a set of bolts to go with it. if you start the game with a water-skin and 2 days food by the end of character creation ive probably finagled a second water-skin and at least 1 more ration.

none of my crew have ever needed another set of rations because they take great care to 'live off the land' as much as possible, restocking rations from legs or even taking a side job and doing some hunting.

in a bust game where your specifically making things grittier and harder the extra food id rule as one of the characters haul slots. not unreasonable considering the weight of carrying another persons worth of food and water around.

in a more boom game (or mix there of) so long as they maintained the upkeep on it I wouldn't worry to much about them having it, but if one of the themes of the enclave is a food shortage you might play with the upkeep and the reception those party members receive when others learn they are hording food.

let me know if this helps or if you think its something that should be looked into further, I love topics like this and am always looking to see what other groups are doing.
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General Discussion / Rations - how many can you have?
« Last post by Dr_NANO on December 16, 2019, 08:58:51 AM »
In my game I have multiple players who have bought more than one of the Rations item, so they have 20 Rations available to them without having to Refresh.

We play with the bust variant rule where you have to roll foresight to Refresh so it is a very smart thing to do, even if it cost more upkeep.

I could find no places in the book that ruled you can only have one Ration item.

However you also have one back pack at character creation (as well as a Ration) and I do not think buying another one would double your Haul and Refresh.

How do you play it in your game? Do you allow more Rations to be bought?
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General Discussion / Re: Starting a Campaign with Two Players
« Last post by woodorwoods on November 15, 2019, 01:17:29 AM »
Thank you! I’ll definitely check this out.
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General Discussion / Re: Starting a Campaign with Two Players
« Last post by Dadalos on November 14, 2019, 11:58:35 PM »
ericbright2002 created and shared a very nice web-tool kit that I find particularly helpful. It can do many dice rolls and contract generation and a few other things that allow someone like myself to run solo games and not feel like im spoiling anything to myself by building my own jobs.

http://playeveryrole.com/RMapp.html
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General Discussion / Re: Starting a Campaign with Two Players
« Last post by woodorwoods on November 14, 2019, 02:48:58 PM »
Thank you, Dadalos. This is very helpful information. It's good to know that other people have played with smaller groups. I just had this fear that having only two players might make the game less enjoyable. I think I'm going to go with the hiring a negotiator as the first step. Through play, we can adjust play style with the boom and bust rules.

I'll post an update once we play our first session. In the meantime, I'm going to run the Quickstart Telluride scenario for a group of friends. I'll probably post about that one as well.
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