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Playtest 3 is up! With new weapon rules, nasty crits (both kinds), and special guest star Mads Mikkelsen!
General Discussion / Re: Magic for fantasy
« Last post by Dadalos on April 24, 2019, 11:40:27 PM »
I rather like this concept, I might have to run a few play-test to see how it works out for sure. but from a quick once over everything seems fine on the surface.
General Discussion / Re: Magic for fantasy
« Last post by Askew on April 24, 2019, 12:49:07 AM »
Treat potions along the lines of suppressin? In demand, single use. Recharge one spell’s charges?
General Discussion / Magic for fantasy
« Last post by CodeBlue on April 24, 2019, 12:40:43 AM »
This was brought up on Facebook so I thought I'd solidify my thoughts here.

Magic needs to be flexible and narrative like anything else. so there's no specific spells out there for anyone, there's simply intent.

First off....

Tough Spot: Practitioner You've learned the ways of magic to aid you in unique and versatile ways.

Pro: Study Hard You gain access to the Magic resource, ten boxes as normal. Before every job, select any skill. Pay one Bounty to gather the necessary unguents and tidbits necessary to make that skill Charged. You may use Magic to add charges to any skill you've the unguents for.

(So if you only spend a bounty to work with Persuasion, you've got a Charm spell at your disposal, but no fireball.  If you spend a bounty for Shoot as well, you've got both Charm and Fireball. Same with First Aid, Athletics, etc. Its like Roach but it hurts your wallet instead of your Humanity.)

Magic refreshes only via rest and potions (which can be statted up)

Con: Strict Mindset Your Refresh is lowered by two.  The same order, time, and focus that gives you the insight needed for magic, also keep you from finding the new avenues of scrounging others liberally use.

General Discussion / Re: Rules for Going Vector with a Prosthetic
« Last post by Dadalos on April 23, 2019, 09:27:19 PM »
im going to say that it depends on the style of the game (boom vs bust) the kind of prosthetic (leg / arm) and rule of cool.

in a boom game it might make more since for the limb to stop working all together as that would hinder the vector, but in a bust game they retain full use (with variant levels in-between to suite the game style)

for a leg or arm respectively one has a more obvious impact if it fails then the other, a leg that stops working would effect a vector more then an arm in almost all cases.

then the generic answer of ' what would be cooler (or crueler) in the given situation to make the story better for you and the others. if the vectors leg works right up till the point they catch up and then it craps out? or perhaps its climbing up after them and the arm stops working - causing it to fall\? so much the better.

for me Id have it refresh and count charge uses as convenient and then have it stop working. IMO the important thing would to be consistent with how it works in your world.
General Discussion / Rules for Going Vector with a Prosthetic
« Last post by LordSkys on April 23, 2019, 12:36:41 PM »
So, I have began wondering about how vector biology would interact with a prosthetic limb. The book states that the mute scream, the deaf hear, and the lame walk; but what about straight up missing a limb?

I was wondering at what point is it fair to say a vector loses control of his prosthesis? I feel like they may be able to use it for a few hours when they first go vector, seeing as the blight just hijacks the neural pathways already present, but I feel like they would lose use long before they go into torpor.

On the other hand, vectors are so pumped to the nines that maybe a prosthesis would be unable to register all the different emotions and spastic movements of the vector, and would only last a few rounds?

I was considering they could use up charges as if it had hungry as a vector (meaning an unoptimized limb uses 4 charges) for each round, in addition to any other things they use the limb for, then the thing can power down or break as if they rolled a critical failure on the prosthesis check. From there the vector just has the situational/contextual of missing that limb.

How would you rule it? Should we just let a vector use the prosthetic till he goes into torpor, or do they fail right away? Or something in between?
Ubiq / Re: Casualty Jokes
« Last post by VB3 on April 22, 2019, 07:18:15 PM »
Q: How do you cure an Immune?

A: By adding salt.
Ubiq / Re: Casualty Jokes
« Last post by VB3 on April 22, 2019, 07:17:15 PM »
Q: How do you cure a Latent?

A: Permanently.
Ubiq / Re: Casualty Jokes
« Last post by VB3 on April 18, 2019, 09:18:20 PM »
Recession Food Facts #3

Hey Kids!

Are you a Dog Person or a Cat Person?

They both taste good to us! :)
Ubiq / Re: Casualty Jokes
« Last post by VB3 on April 18, 2019, 09:04:45 PM »
Recession Facts #0

Hey Kids!

Food, water and shelter aren’t free.

But Soma is! :)
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