Author Topic: "Red Markets: Black Death" - project updates and idea input thread  (Read 445 times)

Freebird

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #30 on: December 08, 2017, 08:25:43 PM »
cool cool, if im able to get my crew to do another round of RM instead of DnD ill try and run a play-test of this. though I might simplify it as I doubt they would appreciate the level of detail that we enjoy  ;D.

Super cool!
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Varlaax

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #31 on: December 12, 2017, 11:26:21 PM »
Looking forward to any APs.
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CodeBlue

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #32 on: December 29, 2017, 10:55:08 AM »
interesting idea, I think it is safe to say that archery at least wouldn't be considered a specialization.
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Varlaax

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #33 on: January 04, 2018, 10:31:04 PM »
Hows Plague RM going Ethan?
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jamesdigriz

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #34 on: January 12, 2018, 06:03:35 AM »
Great minds or something here. Was thinking down similar lines with tweaking red markets for the same time period.

The biggest thing I saw as an issue for player characters was the idea that communication just isn't really there. Towns are far enough apart that things can often go vector, go cold and shamble into the next town to start the whole thing over again.

I think one of the ways to shift the balance is that melee options that protect you from bites and infection are more common, but more modern things (like medicine and first aid) are not as available.

I totally think this is doable, and would love to see where you take this.
 

Freebird

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #35 on: January 12, 2018, 05:44:29 PM »
Thanks! Yes, communication is much more localized, medicine is much less capable (though maybe not as much as the stereotypical impression; first aid techniques were okay, especially in the context of violence and warfare), and basic melee combat skills were much more widespread.

I'm thinking of adjusting the operation of the Blight slightly, so that Vector activity isn't always guaranteed. Sometimes you go Vector, but sometimes you just die from the Blight and revive as a Casualty. That would make for a more plausible survival of humanity, and also potentially introduce an additional moral quandry about what to do with Blight victims.

I'm planning on doing a first playtest with Tech Diff next weekend, so we'll see how it goes from there!
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Varlaax

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #36 on: January 13, 2018, 09:32:47 PM »
Look forward to hearing it.
Bless our UK CCTV Culture, it saved us all. Thank you Tory Party for not bollocking up The Blight.