I've already posted most of my thoughts on what the playtest needs, but I'll summarize here.
-Test out the shields.
-Remove Capped from Bows, replace with Charged. Melee rounds don't need to be a mere second in RMBD because there's no gunfire, so it doesn't break verisimilitude, and it makes ranged combat a bit easier.
-Melee is going to happen more often in this game, and the rules probably should adapt for it. If you're up against two people in regular RM, you're kinda hosed. I propose that either all gear or some gear should be able to provide a parryable defense, that does not cost a twitch action. It could be based on the weapon spec skill already used. I think the shield usage might help mitigate this.
-Battle axes and zweihanders should gain Spray for melee targets, rename it Sweeping, and it'll be solid. Others could have Spread. I'd say the Battle Axe has Spread since its a bit more built for it. I could see both items have Hampering also.
-*love* the leeches and the Bounty explanation.
-I'd like to see more retainer usage, in different ways.
-In the last playtest, the casualties met (during the noble encounter) were summarily removed without any fear of failure. I believe that in this playtest, that shouldn't be an option just yet. Besides, the players were not in a position of safety. I know it may take a while to get through ten of them, but that's what the playtest is about in part.
-Love them Meek.
-Heavy armor seems like the order of the day, and I get why it is used, but I really could see it having the same trait as most regular RM armor, where Ration costs are doubled. I don't know how upkeep is going, but heavy armor is so good right now.
-On a similar note, I could see heavy weapons costing two rations to use...certain weapons could be weighted properly to buy off Hungry
-Crossbows should have armor piercing as an option