Author Topic: "Red Markets: Black Death" - project updates and idea input thread  (Read 6582 times)

Varlaax 2.00

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #60 on: December 26, 2018, 05:03:54 PM »
Time to re-listen to the previous APs.

I want to find out if the characters can get into the Ch√Ęteau.

CodeBlue

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #61 on: December 26, 2018, 10:22:17 PM »
looking forward to it
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Varlaax 2.00

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #62 on: January 04, 2019, 11:25:15 PM »
+1 English Leper

VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #63 on: March 23, 2019, 05:42:16 AM »
Black Death RM Project still ongoing?
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Freebird

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #64 on: March 25, 2019, 01:57:31 AM »
Black Death RM Project still ongoing?
It definitely is! We've had a third playtest to work on the revised melee weapon rules, which went very well. and I'm planning on working up something for mounted combat in the next phase.
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VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #65 on: March 25, 2019, 04:43:29 AM »
 Love the setting idea.

Look forward to playtest on Technical Difficulties.

Great RM conversion.
« Last Edit: March 28, 2019, 09:30:36 PM by VB3 »
Immune Be "Free".

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VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #66 on: March 28, 2019, 09:24:41 PM »
Ok.

Re-listened.

Immune player characters developed yet?

I heard an Immune Cult Sacrifice survivor.

Maybe? Not sure on that.

Good APs. Look forward to 3rd.
« Last Edit: March 28, 2019, 09:29:35 PM by VB3 »
Immune Be "Free".

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Sell my Cache for Cash.

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #67 on: March 28, 2019, 09:47:07 PM »
Ok.

Re-listened.

Immune player characters developed yet?

I heard an Immune Cult Sacrifice survivor.

Maybe? Not sure on that.

Good APs. Look forward to 3rd.
You'll be in for a treat concerning that Immune survivor in the third playtest!

The issue with Immune player-characters is that there's almost no way to find out definitively that you're immune. I'm planning to explore the response to immunity in 14th century religion.
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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #68 on: April 26, 2019, 04:38:27 PM »
Playtest 3 is up! With new weapon rules, nasty crits (both kinds), and special guest star Mads Mikkelsen!
https://www.technicaldifficultiespod.com/episodes/2019/4/24/red-markets-black-death-playtest-3
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CodeBlue

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #69 on: April 27, 2019, 10:00:03 PM »
been listening to this at work. Is wear and tear more common now? I'm trying to pick up on your revisions.  Bows having charged is good, I'm guessing the longbow that is manpower and charged?
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Freebird

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #70 on: April 28, 2019, 01:05:22 AM »
been listening to this at work. Is wear and tear more common now? I'm trying to pick up on your revisions.  Bows having charged is good, I'm guessing the longbow that is manpower and charged?

Good catch! Yes, there's no Sturdy upgrade to buy off Wear and Tear, so you've always got to worry about wearing out your weapons. And bows are both Manpower and Charged, so theoretically you can spend both rations and bow charges to increase your accuracy.
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VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #72 on: May 07, 2019, 01:10:47 AM »
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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #73 on: May 10, 2019, 04:19:06 AM »
Not many Casualties were killed in the play test. I can see how it's melee focused combat.

Crossbows allowed?
Immune Be "Free".

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Sell my Cache for Cash.

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Croseus finally became my Fame.

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #74 on: May 10, 2019, 04:30:03 AM »
Not many Casualties were killed in the play test. I can see how it's melee focused combat.

Crossbows allowed?
Yep! crossbow action features in the fourth playtest, which we recorded a couple weeks back. Pretty effective!

As far as casualty killing goes, those rules haven't changed from regular RM, so I haven't been focusing on casualties in playtesting. Plus since I'm leaning over toward more strict historical realism in my gameplay style, downplaying the casualty presence helps maintain that feel. Running RMBD without any zombies at all is going to be a valid option. Of course, the opposite is certainly true as well!
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