Author Topic: "Red Markets: Black Death" - project updates and idea input thread  (Read 30802 times)

VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #75 on: May 10, 2019, 04:35:54 AM »
Now just need a BD Aberrant.

Make use of those crossbows. Look forward to 4th play test when released on Technical Difficulties.

Did giving last rights give Chivalry? Not sure about the Mercy Killings..

Also it's a really fun setting to listen to.

A palette cleanser from RM.

Thank you!
« Last Edit: May 10, 2019, 04:47:17 AM by VB3 »
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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #76 on: May 10, 2019, 05:18:05 AM »
Now just need a BD Aberrant.

Make use of those crossbows. Look forward to 4th play test when released on Technical Difficulties.

Did giving last rights give Chivalry? Not sure about the Mercy Killings..

Also it's a really fun setting to listen to.

A palette cleanser from RM.

Thank you!

Thanks! The Last Rites thing would be Piety, not Chivalry. And keep in mind that Chivalry and Piety are reputation scores, so they only go up when someone is around to witness your chivalrous or pious acts.
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VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #77 on: May 12, 2019, 09:00:08 PM »
Thanks for explaining. :)

Look forward to a character escaping the courtyard through a Monsieur Jols eventually.
« Last Edit: May 12, 2019, 09:02:13 PM by VB3 »
Immune Be "Free".

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VB3

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #79 on: July 12, 2019, 02:26:24 PM »
RM Black Death RPPR.

http://actualplay.roleplayingpublicradio.com/2019/07/genre/horror/red-markets-black-death-at-origins-2019/

Thank you RPPR crew/Tech Diff and Ethan.

Thanks, I hope you enjoy this session! If you have feedback, let me know!
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VarlaaxB4

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #80 on: January 13, 2020, 12:36:30 PM »
Really enjoyed Playtest four of RM Black Death on technical difficulties.

One shot of Black Death England a future option? Or the English man becomes a Steward?

Thanks Ethan.
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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #81 on: January 13, 2020, 02:55:17 PM »
Thanks, Vaarlax! We've still got a few more recorded playtests in the pipeline. And Ian's in the process of writing a jobline! With a new aberrant!

Meanwhile, I'm grinding away on the setting document, trying to explain the Middle Ages in something like a reasonable word count...
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CodeBlue

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #82 on: March 12, 2020, 10:21:07 PM »
i had a thought about references.  There's a literacy skill. What if that acted as your contacts equivalent? Case in point:  Playtest 3 with Ross had a spot where Literacy was rolled to help provide other medical options.

So here's the idea. A more literate character will have more books on them. A character that needs a success on something that a book can provide, they spend a bounty to represent the book being there.
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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #83 on: March 12, 2020, 10:36:59 PM »
i had a thought about references.  There's a literacy skill. What if that acted as your contacts equivalent? Case in point:  Playtest 3 with Ross had a spot where Literacy was rolled to help provide other medical options.

So here's the idea. A more literate character will have more books on them. A character that needs a success on something that a book can provide, they spend a bounty to represent the book being there.

Good idea! Unfortunately, Medieval people weren't generally in the habit of carrying books around with them -- with the exception of small breviaries and prayer books by wealthy folks. But I've actually already implemented something similar, with Literacy being equivalent to Research. You roll Literacy not just to read stuff, but to have already read something related to the situation in the past.

As for References: Caleb gave me a great idea when we playtested at Moon City Con. References become Intercessors. Instead of calling up a Reference, you say a prayer to a saint. Then their intercession helps you succeed! Whether you attribute that to actual divine intervention or a psychological placebo effect, that's up to you. But either way, you're gonna need to make a donation in their honor next time you can, to thank them for their help. So it's the exact same mechanic as References with no changes except the name. :)
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CodeBlue

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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #84 on: March 13, 2020, 09:38:09 PM »
so inspiration that doesn't necessarily need to be magical in origin. Hmm. Yeah that sounds religious enough to fit. Still charm based I assume.  Okay glad you got the mechanic you needed. 

My only other thought is that unless you have a blacksmith on the team, your main weapon will always be reduced to splinters before you end a job. Will upkeep be affected to /slightly/ lessen, if one assumed to carry two weapons, or will you be able to refresh your weapon between encounters with ADP to represent your maintenance on it?
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Re: "Red Markets: Black Death" - project updates and idea input thread
« Reply #85 on: March 13, 2020, 09:49:56 PM »
so inspiration that doesn't necessarily need to be magical in origin. Hmm. Yeah that sounds religious enough to fit. Still charm based I assume.  Okay glad you got the mechanic you needed. 

My only other thought is that unless you have a blacksmith on the team, your main weapon will always be reduced to splinters before you end a job. Will upkeep be affected to /slightly/ lessen, if one assumed to carry two weapons, or will you be able to refresh your weapon between encounters with ADP to represent your maintenance on it?
I actually haven't had anybody totally wear out a weapon on a job yet. Remember, you only lose wear'n'tear charges on successful hits and parries, not misses. 10 charges actually goes a pretty long way. But yes, the best solution is to carry a backup weapon, like they did in real history.
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