Alrighty, so no new doc yet (unfortunately most of this feels too unpolished to put out there yet. But I do have a few things for you guys.
Modifications. The modification is a new type of upgrade that effects gear in different ways. The close and short of it is as follows:
Modification: Gear with the modification quality has a noted number of modifications - upgrades marked with "(Mod)" - that they may have.before they become harder to maintain. For each modification above the number allotted, it costs an additional bounty for upkeep on the item. You may pay for the upkeep on the item without paying the modification upkeep, but that means losing the extra modifications. For instance:
A Dronkey has Modification of 2, so they may have two modifications before it costs more bounty to maintain the dronkey.
I choose to buy the armored and weapons platform modifications. I do not add anything to the cost of the dronkey. If I also add the Carrier modification, it now costs 6 bounty to upkeep instead of 5.
(Note: in this example, Weapons Platform and Armored are Modifications. These are the only two upgrades that become modifications under these rules.)
Tomorrow (it's a little past midnight atm) I will post some of these rules.
Here are a few of the items with the new modification rules. Some of these are editted re-posts from other threads.
Dronkey:
Upkeep 5, Charges 10Effect: A Quadruped drone with limited autonomy. Carries 4 Haul. Requires Profession (Drones) on all skill checks.
Qualities:
Autonomous- Drone operates off the owner’s initiative. Drone performs one tactic or twitch as voice commanded by the owner’s free action. (Taker must be wearing mic relay that accompanies drone)
Charged- Charges can be spent to aid a test.
Fragile- Destroyed with kill damage or missed upkeep.
LoudSpecialized- Profession (Drones)
Modifications- 2 modifications allotted.
Upgrades:
Autocomplete Algorithm- Drone no longer tied to owner’s initiative and triggers whenever owner chooses to use that round’s free action.
Surveillance Suite- Dronkey provides +2 Awareness and Foresight when piloted remotely.
Stealth Servos- Buys off Loud quality.
Armored (Mod)- Dronkey is immune to Stun damage, and all Kill damage costs a single charge to negate.
PA System- Drone equipped with speakers capable of broadcasting any sound the user chooses.
Weapons Platform (Mod)- Dronkey mounted with a capped shotgun can be used while piloted check Profession (Drones) to attack. The shotgun is always treated as
Loud.
Carrier (Mod)- The Dronkey is modified with 2-4 extra legs. This supports more weight. +2 Haul.
Punch (Mod)- The dron-key is equipped with a reverse engineered telescopic Punch-bot arm. As a command (Free action for the Taker) spend a charge off the dron-key. The dronkey uses a tactic to locate the head of a target, grabs it, and uses the built in cattle gun to deal Kill damage to the enemy equal to the result of the black die.
The dron-key has reach, and the attack does not have the
Loud quality. (attacks from 2 shambles away)
Demolition (Mod)- The dron-key is equipped with IED disposal and setting appendages. As a command, the dron-key can set an explosive as a tactic by expending a charge off of the dronkey and the chosen explosive. As a Task, the taker may use the dron-key to disarm an explosive using Profession (Demolitions)
DroneUpkeep 4, Charges 10Effect: Drones can fly, scout, deliver goods, and attack autonomously or under remote piloting. Drones use Profession (Drones) for all skill checks.
Qualities:
Autonomous- Drone operates off the owner’s initiative. Drone performs one tactic or twitch as voice commanded by the owner’s free action. (Taker must be wearing mic relay that accompanies drone)
Charged- Charges can be spent to aid a test.
Fragile- Destroyed with kill damage or missed upkeep.
Drain- Takes up one Refresh while equipped or carried. (Drone must be carried when not flying)
Unwieldy- Takes up one Haul while equipped or carried. (Drone must be carried when not flying)
LoudSpecialized- Profession (Drones)
Modifications- 1 modification allotted.
Upgrades:
Autocomplete Algorithm- Drone no longer tied to owner’s initiative and triggers whenever owner chooses to use that round’s free action.
Beemail Chassis (Mod)- Drone can carry 1 Haul.
Kamikaze- Piloting the drone into a target does explosive Kill damage and destroys the drone.
Starlight- High intensity LED-light illuminates ground beneath drone,providing the effect of a flashlight for all takers.
Surveillance Suite- Drone provides +3 Awareness and Foresight when piloted remotely.
Whisper Drive- Buys off Loud quality.
Swarm (Mod)- The drone is now multiple smaller drones networked together. Removes the
Fragile quality, and adds the
Hungry quality. Damaging one of the swarm removes one charge from the drone. (Two because of
Hungry)
Efficient (Mod)- Removes the Drain quality.
Adaptive Navigation Program (Mod)- Gives a static +1 bonus on Profession (Drones) checks. Subject to Market approval.
Ammo Types:
All ammo types written on page 7 of the Veblen Goods catalog now are upgrades that have the (Mod) descriptor and lose the additional upkeep cost written in the description. (Micro-Grenades have the (Mod) descriptor twice) Bows, Crossbows, LMGs, Pistols, SMGs, Shotguns, and Rifles all gain the
Modification quality with no allotted modifications.
Night Vision GogglesUpkeep 3, Charges 10Effect: Allows for Awareness checks and sight in total darkness out to medium range. Blind in bright light while worn.
Qualities:
Capped- Spend one charge per use.
Hungry- Two charges spent for every one used.
Fragile- Breaks from any damage or missed upkeep.
Modification- 1 modification allotted.
UpgradesToggle- No longer blinded in bright light.
Ubiq (Mod)- Allows for use as Ubiq specs and gains the
Memory quality.
Optimized- Buys off
Hungry.
DeadEyesHack (App)- Spend a charge to gain +2 Shoot.
ApopheniaOverlay (App)- Spend a charge to gain +2 Scavenge.
GhoulNet (App)- Secure tactical network.
Military Grade- Buys off Fragile, damage now eats into remaining charges.
Extended Range- Can now see out to Long-Range in total darkness.
Thermal-Infrared (Mod)- +2 on all checks against living creatures in the dark. In addition can now see if things are warm or cold from a distance.