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Messages - Freebird

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General Discussion / Re: What fonts are used in the book?
« on: May 31, 2019, 08:49:05 PM »
Consider selecting the gear text font for legibility rather than matching the book.  Assume an audience over 40 has a minimum font size requirement...  also please add contrast for th bits of info needed quickly during play.  And maybe fix the errors.

Good considerations, thanks.
If you could point me to a list of the errors that you're aware of, that would be appreciated!

General Discussion / Re: What fonts are used in the book?
« on: May 30, 2019, 02:27:45 AM »
Thanks everybody, I found them! Posting for future reference:

Character Sheet fonts: Courier Prime and Courier Prime Bold (link)

"Red Markets" heading and title font: Aldo the Apache (link)

Book text main font: Bookmania (this one isn't free)

General Discussion / What fonts are used in the book?
« on: May 29, 2019, 08:55:52 PM »
I'm working on a set of gear cards in InDesign, and I'm trying to match the look of the book, but I'm not extracting images directly from it.

Can someone tell me which fonts were used in the book? I specifically need to know the font used on the character sheet, and the one used on the main headings in the book (the angular, socialist-looking one). Thanks, anybody!

I think we've typically played it as no more than one. It prevents a few weird power-gamey situations from developing (for example, getting intentionally bitten so you can auto-crit-succeed an infection test and become Immune). Plus it means that there's a limit on how much you can get out of a truly terrible situation.

That being said, I don't think we've really discussed it very much, so that indicates that it hasn't really been a big deal either way. So unless multi-spending is obviously causing problems in your group, it's probably fine to play it that way.

That's an interesting mechanical wrinkle. I think we've always just tacitly assumed that you can't spend more than one Will per roll, so it's never come up.

I agree that the main solution ought to be to emphasize all the in-game drawbacks that come from being Immune, so that it's not necessarily a good choice for a player to make. It's a Tough Spot, after all, and those are always supposed to break both ways.

General Discussion / Re: "Margins and Dividends" Supplement Thread.
« on: May 23, 2019, 05:27:35 PM »
Seems really cool, I agree 100% about how great the flexibility of the Profit System is. I'll do my best to keep up with your progress!

General Discussion / Re: SPD of horse in combat
« on: May 23, 2019, 05:25:03 PM »
Yes, you could play it more like a vehicle.

 The question came from one of my players and I guess he say it as way to do Mounted Combat like in Dungeons and Dragons.

They had the same question for the bicycle but I guess your answer would be the same?

Glad someone else is thinking about this, too. I'm still trying to figure out the best way to do Mounted Combat for Red Markets Black Death.

This is awesome work.

I'd add that getting a big vehicle like a flatbed or a semi should rightfully transform the nature of the whole campaign. If you're "the guys with the truck," that's going to be your specialty for the enclave you're a part of. You can do jobs of a type and scale that nobody else can do.

If you're running the Market for a crew like that, just make sure that the risk lines up with the reward. A truck is a big asset -- but it's also fragile, vulnerable to mechanical failures, road and weather conditions, and theft. Don't be afraid to throw these challenges at your players. Make them work for the payoff that using a vehicle represents.

Now just need a BD Aberrant.

Make use of those crossbows. Look forward to 4th play test when released on Technical Difficulties.

Did giving last rights give Chivalry? Not sure about the Mercy Killings..

Also it's a really fun setting to listen to.

A palette cleanser from RM.

Thank you!

Thanks! The Last Rites thing would be Piety, not Chivalry. And keep in mind that Chivalry and Piety are reputation scores, so they only go up when someone is around to witness your chivalrous or pious acts.

General Discussion / Re: Bureau of Reclamation
« on: May 10, 2019, 04:41:28 AM »
I like it! DHQS needs some competition. Get the bureaucratic infighting going good! I would figure that Stewards are still DHQS, and they are very often working as cross-purposes to BoR (do Takers call them BoRers? Reccers? B-Recs?

There might be a tendency to see BoR as the "good guys" who actually care about helping the Homo Sacers -- but they're almost as likely as DHQS to come into conflict with a Taker crew. Because hey, they really don't care about whether you get paid any more than the DHQS does.

I can't fucking wait to read and play this thing.

Not many Casualties were killed in the play test. I can see how it's melee focused combat.

Crossbows allowed?
Yep! crossbow action features in the fourth playtest, which we recorded a couple weeks back. Pretty effective!

As far as casualty killing goes, those rules haven't changed from regular RM, so I haven't been focusing on casualties in playtesting. Plus since I'm leaning over toward more strict historical realism in my gameplay style, downplaying the casualty presence helps maintain that feel. Running RMBD without any zombies at all is going to be a valid option. Of course, the opposite is certainly true as well!

They're all gonna be great. Caleb's wrong about gear lists, just like he's wrong about maps. :)

been listening to this at work. Is wear and tear more common now? I'm trying to pick up on your revisions.  Bows having charged is good, I'm guessing the longbow that is manpower and charged?

Good catch! Yes, there's no Sturdy upgrade to buy off Wear and Tear, so you've always got to worry about wearing out your weapons. And bows are both Manpower and Charged, so theoretically you can spend both rations and bow charges to increase your accuracy.

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